![]() I run this periodically to ensure that the memory usage and the framerate are still within reasonable limits. Blender - for 3d modelling and texturesįor example, you run your programme, everything is going well, you are still hitting your target of 60 frames per second, then suddenly, you have added additional code, the framerate is dropping, the movements are jaggy and stuttered - this is where VisualVM will save your proverbial bacon. ![]()
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